Sunday, February 11, 2024

The Game of Werewolf

Just encountered a brief clip from Triggernometry in which Graham Linehan details the game of werewolf, which is uncannily like the modern game of Among Us.  Cards are distributed among lots of players.  Most players will be villagers, but two will be werewolves.  Each turn, the werewolves pick someone to kill.  Then, everyone discusses who they think the werewolves might be and kill them.  The werewolves win the game if they kill all but two villagers.  The villagers win if they kill both werewolves.  Interesting, sure, but so what?  Well, it turns out that the werewolves usually win.  The game was designed as a sociological experiment to demonstrate that an informed minority will always win against an uninformed majority.

That our education system churns out uninformed voters is not accidental.  Back when Davey Crockett returned to his district in the 1830s, he had voters complain to him about voting for this or that bill when the Constitution clearly did not allow this or that provision.  Though they may have been farmers, they were clearly informed voters.  They held the government to account.  Today, we have voters who think 'hate speech' can be outlawed despite the 1st Amendment.  Having put education in the hands of government, the government has designed a curriculum to domesticate the population like a flock of sheep.

On another front, by curating what is and isn't news, the populace become the villagers while the news curators become the werewolves.  As shown, we know who wins that game.  Might cancel culture be a case of the werewolves killing the most troublesome villagers first?  As in a game of Among Us, are those who correctly identify the Impostor the first targets to be voted off the ship?

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